Aug 11, · This community is dedicated to the creation, discussion, and general enjoyment of fan-made anime music videos. ++| A M V - Video Information: Into The Labyrinth main menu. May 01, · Re: 60 fps vs 30 fps in amvs. Post by Phantasmagoriat» Tue May 01, pm I actually find fps doesn't make a huge difference with timing, but rather what's more important is to make your synch patterns consistent with the patterns in the music. The only area Into the Labyrinth is lacking in is the somewhat auxiliary alternate story line category, but still excels in creating an eerie mood. This is a very enjoyable AMV that is created to be of the highest quality and showcases the creators great hs-360.org: Melvin.
It's entirely different. So, while precision is nice, the most important thing is to make your synch patterns as a group match the music. The song itself is of a good quality with no fizzles or echoing as if it were far away, and provides a solid structure to build the AMV around. Overall, this is one of the best AMVs I have seen. Foristality wrote: Does anyone know the framerate for the Decoy ops first technique beat?. There unfortunately is no clear story line as there are very few continuous shots of substantial length used, but there are enough pieces in there that it does serve as a great way for those with lively imaginations to think up their own story.
That being said, 30fps and 60fps are good for achieving smooth motion since in North America your monitor refresh rate is 60Hz which is usually related to your wall socket clock-rate, like Hatt said. It's entirely different. It has high and low notes and fast and slow rhythms that give the creator freedom to have multiple layers of action. In the intro section, the scenes progress with the music and the action of characters moving their heads to look at the camera matches with the song perfectly for added emphasis. This ending portion can be categorized by its stuttering audio and video through excellent editing skills, again showing a distinct shift between the sections.
So, while precision is nice, the most important thing is to make your synch patterns as a group match the music. He also mostly uses fps, though he's done It has high and low notes and fast and slow rhythms that give the creator freedom to have multiple layers of action. Re: 60 fps vs 30 fps in amvs. Synchronization : The most outstanding part of Into the Labyrinth is the synchronization, by far. It is really fast super. The only ways to get truly unique frames in one second is to remove your duplicates via decimation which effectively speeds up your footage The only reason we use higher framerates is smoothness of motion hax, and because of the electrical grid frequencies prevalent in analogue display units. Varying paces of action from shot to shot help to provide a natural flow instead of a monotonous march to the song.